Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include |
#include "EdGraphUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void CloneAndMergeGraphIn
(
UEdGraph * MergeTarget,
UEdGraph * SourceGraph,
FCompilerResultsLog & MessageLog,
bool bRequireSchemaMatch,
bool bInIsCompiling,
TArray< UEdGraphNode * > * OutClonedNodes
)
Clones the content from SourceGraph and merges it into MergeTarget; including merging/flattening all of the children from the SourceGraph into MergeTarget
Also optionally populates *OutClonedNodes with the list of cloned objects.
Parameter |
Description |
---|---|
MergeTarget |
The graph to merge the source graph into |
SourceGraph |
Graph to merge from |
MessageLog |
MessageLog to report errors and warnings to |
bRequireSchemaMatch |
TRUE if the graphs must have the same schema for the merge to occur |
OutClonedNodes |
Will populate with a full list of cloned nodes if provided |
bInIsCompiling |
TRUE if the function is being called during compilation, this will eliminate some nodes that will not be compiled |