| FEdMode::ComputeBoundingBoxForViewportFocus()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include |
#include "EdMode.h" |
virtual bool ComputeBoundingBoxForViewportFocus
(
AActor * Actor,
UPrimitiveComponent * PrimitiveComponent,
FBox & InOutBox
) const
Allows an editor mode to override the bounding box used to focus the viewport on a selection
bool true if the mode overrides the box and populated InOutBox, false if it did not populate InOutBox
Parameter |
Description |
---|---|
Actor |
The selected actor that is being considered for focus |
PrimitiveComponent |
The component in the actor being considered for focus |
InOutBox |
The box that should be computed for the actor and component |