FEdMode::IsSelectionAllowed
Check to see if an actor can be selected in this mode - no side effects
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/EdMode.h
|
Include
|
#include "EdMode.h"
|
virtual bool IsSelectionAllowed
(
AActor * InActor,
bool bInSelection
) const
Check to see if an actor can be selected in this mode - no side effects
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