| FEdMode::ProcessCapturedMouseMoves()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include |
#include "EdMode.h" |
virtual bool ProcessCapturedMouseMoves
(
FEditorViewportClient * InViewportClient,
FViewport * InViewport,
const TArrayView< FIntPoint > & CapturedMouseMoves
)
Process all captured mouse moves that occurred during the current frame