FEdMode::ProcessCapturedMouseMoves

Process all captured mouse moves that occurred during the current frame

Windows
MacOS
Linux

Override Hierarchy

FEdMode::ProcessCapturedMouseMoves()

IMeshPaintEdMode::ProcessCapturedMouseMoves()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Syntax

virtual bool ProcessCapturedMouseMoves
(
    FEditorViewportClient * InViewportClient,
    FViewport * InViewport,
    const TArrayView< FIntPoint > & CapturedMouseMoves
)

Remarks

Process all captured mouse moves that occurred during the current frame

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