| FEdMode::DrawHUD()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeInterpolation.h |
Include |
#include "EditorModeInterpolation.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeInterpolation.cpp |
virtual void DrawHUD
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
const FSceneView * View,
FCanvas * Canvas
)
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.