| TSharedFromThis | ||||
| FGCObject | ||||
| FEditorCommonDrawHelper
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeInterpolation.h |
Include |
#include "EditorModeInterpolation.h" |
class FEdModeInterpEdit : public FEdMode
Name | Description | ||
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bLeavingMode |
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IMatineeBase &#... |
InterpEd |
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AMatineeActor &... |
MatineeActor |
Name | Description | |
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FEdModeInterpEdit() |
Name | Description | |
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~FEdModeInterpEdit() |
Name | Description | ||
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CamMoveNotify ( |
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InitInterpMode ( |
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UpdateSelectedActor() |
Name | Description | ||
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ActorMoveNotify() |
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ActorPropChangeNotify() |
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ActorSelectionChangeNotify() |
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AllowWidgetMove() |
If the EdMode is handling InputDelta (i.e., returning true from it), this allows a mode to indicated whether or not the Widget should also move. |
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DrawHUD ( |
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*. |
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Enter() |
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Exit() |
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InputKey ( |
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IsCompatibleWith ( |
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Render ( |
Draws translucent polygons on brushes and volumes. |