FEditorAnalytics::ReportBuildRequirementsFailure

Reports an event to the analytics system of a build requirements failure

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h

Include

#include "EditorAnalytics.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Analytics/EditorAnalytics.cpp

Syntax

static void ReportBuildRequirementsFailure
(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    int32 Requirements
)

Remarks

Reports an event to the analytics system of a build requirements failure

Parameters

Parameter

Description

EventName

name of the event

PlatformName

name of the platform being used

Requirements

requirements that didn't pass

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