FEditorBuildUtils::EditorBuildMaterialTextureStreamingData

Similar to EditorBuildTextureStreaming, but attempts to rebuild TextureStreamingData for all materials in loaded package(s).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static bool EditorBuildMaterialTextureStreamingData
(
    UPackage * Package
)

Remarks

Similar to EditorBuildTextureStreaming, but attempts to rebuild TextureStreamingData for all materials in loaded package(s).

Returns

true if any packages were dirtied in the process.

Parameters

Parameter

Description

Package

If non-NULL, only looks at materials under the specified package.

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