Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
Similar to EditorBuildTextureStreaming, but attempts to rebuild TextureStreamingData for all materials in loaded package(s).
true if any packages were dirtied in the process.
Parameter |
Description |
---|---|
Package |
If non-NULL, only looks at materials under the specified package. |