Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
Perform an editor build for virtual textures
true if the build completed successfully; false if it did not (or was manually canceled)
Parameter |
Description |
---|---|
InWorld |
WorldContext |