FEditorAutomatedBuildSettings

Helper struct to specify settings for an automated editor build

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Syntax

struct FEditorAutomatedBuildSettings

Remarks

Helper struct to specify settings for an automated editor build

Variables

Name Description

Public variable

bool

 

bAutoAddNewFiles

If true, built map files not already in the source control depot will be added

Public variable

bool

 

bCheckInPackages

If true, the editor will check in all checked out packages

Public variable

bool

 

bShutdownEditorOnCompletion

If true, the editor will shut itself down upon completion of the automated build

Public variable

EAutomatedBuild...

 

BuildErrorBehavior

Behavior to take when a map build results in map check errors

Public variable

bool

 

bUseSCC

Use SCC to checkout/checkin files

Public variable

FString

 

ChangeDescription

Changelist description to use for the submission of the automated build

Public variable

EAutomatedBuild...

 

FailedToSaveBehavior

Behavior to take when a saveable map fails to save correctly

Public variable

EAutomatedBuild...

 

NewMapBehavior

Behavior to take when a map is discovered which has never been saved before

Public variable

TArray< FString...

 

PackagesToCheckIn

Populate list with selected packages to check in

Public variable

EAutomatedBuild...

 

UnableToCheckoutFilesBehavior

Behavior to take when a map file cannot be checked out for some reason

Constructors

Name Description

Public function

FEditorAutomatedBuildSettings()

Constructor

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