Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
struct FEditorAutomatedBuildSettings
Helper struct to specify settings for an automated editor build
Name | Description | ||
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bAutoAddNewFiles |
If true, built map files not already in the source control depot will be added |
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bCheckInPackages |
If true, the editor will check in all checked out packages |
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bShutdownEditorOnCompletion |
If true, the editor will shut itself down upon completion of the automated build |
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BuildErrorBehavior |
Behavior to take when a map build results in map check errors |
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bUseSCC |
Use SCC to checkout/checkin files |
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ChangeDescription |
Changelist description to use for the submission of the automated build |
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FailedToSaveBehavior |
Behavior to take when a saveable map fails to save correctly |
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NewMapBehavior |
Behavior to take when a map is discovered which has never been saved before |
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PackagesToCheckIn |
Populate list with selected packages to check in |
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UnableToCheckoutFilesBehavior |
Behavior to take when a map file cannot be checked out for some reason |
Name | Description | |
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FEditorAutomatedBuildSettings() |
Constructor |