Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static void RegisterCustomBuildType
(
FName Id,
const FDoEditorBuildDelegate & DoBuild,
FName BuildAllExtensionPoint
)
Register a custom build type.
Parameter |
Description |
---|---|
Id |
The identifier to use for this build type. |
DoBuild |
The delegate to execute to run this build. |
BuildAllExtensionPoint |
If a valid name, run this build before running the build with this id when performing a Build All. |