FEditorCameraController::IsRotating

True if this camera currently has rotational velocity

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/CameraController.h

Include

#include "CameraController.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CameraController.cpp

Syntax

bool IsRotating() const

Remarks

True if this camera currently has rotational velocity

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss