Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/CameraController.h |
Include |
#include "CameraController.h" |
class FEditorCameraController
An interactive camera movement system. Supports simple physics-based animation.
Name | Description | |
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FEditorCameraController() |
Constructor |
Name | Description | |
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~FEditorCameraController() |
Name | Description | ||
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FCameraContr... |
AccessConfig() |
Access the configuration for this camera. Making changes is allowed. |
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FCameraContr... |
GetConfig() |
Returns the configuration of this camera controller |
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IsRotating() |
True if this camera currently has rotational velocity |
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SetConfig ( |
Sets the configuration for this camera controller |
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UpdateSimulation ( |
Updates the position and orientation of the camera as well as other state (like velocity.) Should be called every frame. |