FEditorCategoryUtils::GetClassHideCategories

Parses out the class's "HideCategories" metadata, and returns it segmented and sanitized.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h

Include

#include "EditorCategoryUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp

Syntax

namespace FEditorCategoryUtils
{
    void FEditorCategoryUtils::GetClassHideCategories
    (
        const UStruct * Class,
        TArray< FString > & CategoriesOut,
        bool bHomogenize
    )
}

Remarks

Parses out the class's "HideCategories" metadata, and returns it segmented and sanitized.

Parameters

Parameter

Description

Class

The class you want to pull data from.

CategoriesOut

An array that will be filled with a list of hidden categories.

bHomogenize

Determines if the categories should be ran through expansion and display sanitation (useful even when not being displayed, for comparisons)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss