Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
Include |
#include "EditorCategoryUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
To facilitate simple category renaming/reordering, we offer a key replacement system, where users can specify a key in their category metadata that will evaluate to some fully qualified category. Use this function to register key/category mappings, or to override existing ones (like those pre-registered for all the "common" categories).
In metadata, keys are denoted by braces, like {Utilities} here:
Parameter |
Description |
---|---|
Key |
A string key that people will use in metadata to reflect this category mapping. |
Category |
The qualified category path that you want the key expanded to. |
Tooltip |
An optional tooltip text to use for the category. If not specified an attempt to find it from the NodeCategories UDN file will be made |