FEditorCommandLineUtils::ProcessEditorCommands

Parses commands from the supplied command-line and invokes any tools/ settings that we're specified.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h

Include

#include "EditorCommandLineUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCommandLineUtils.cpp

Syntax

static void ProcessEditorCommands
(
    const TCHAR * CommandLine
)

Remarks

Parses commands from the supplied command-line and invokes any tools/ settings that we're specified.

Parameters

Parameter

Description

CommandLine

The string to parse for command-line switches/params

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