Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h |
Include |
#include "EditorCommandLineUtils.h" |
struct FEditorCommandLineUtils
Name | Description | ||
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ParseGameProjectPath |
Generally, users supply the project path/name as the second argument of the editor command-line, but in some cases (like for the -diff command), we can infer the project from elements elsewhere in the command-line... |
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ProcessEditorCommands ( |
Parses commands from the supplied command-line and invokes any tools/ settings that we're specified. |