FOnAssetsPreDelete

Delegate type for when a user requests to delete certain assets...

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, const TArray< UObject * > & > FOnAssetsPreDelete

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Remarks

Delegate type for when a user requests to delete certain assets... DOES NOT mean the asset(s) will be deleted (the user could cancel)

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