FOnAssetsPreDelete
Delegate type for when a user requests to delete certain assets...
typedef TMulticastDelegate_OneParam< void, const TArray< UObject * > & > FOnAssetsPreDelete
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Public/Editor.h
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Include
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#include "Editor.h"
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Delegate type for when a user requests to delete certain assets... DOES NOT mean the asset(s) will be deleted (the user could cancel)
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