LoadSelectedAssetsIfNeeded

Called when an action is performed which interacts with the content browser; load any selected assets which aren't already loaded

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Syntax

static FSimpleMulticastDelegate LoadSelectedAssetsIfNeeded;

Remarks

Called when an action is performed which interacts with the content browser; load any selected assets which aren't already loaded

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