OnAddLevelToWorld

Called from FEditorUtils::AddLevelToWorld after the level is added successfully to the world.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Syntax

static FOnAddLevelToWorld OnAddLevelToWorld;

Remarks

Called from FEditorUtils::AddLevelToWorld after the level is added successfully to the world.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss