PrePIEEnded

Sent when a PIE session is ending, before anything else happens

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Syntax

static FOnPIEEvent PrePIEEnded;

Remarks

Sent when a PIE session is ending, before anything else happens

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