Deprecated
Call FFileHelper::IsFilenameValidForSaving instead
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
Checks to see if a filename is valid for saving. A filename must be under FPlatformMisc::GetMaxPathLength() to be saved
DEPRECATED in version 4.18, Call FFileHelper::IsFilenameValidForSaving instead
Parameter |
Description |
---|---|
Filename |
Filename, with or without path information, to check. |
OutError |
If an error occurs, this is the reason why |