Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool LoadMap()
Prompts the user to save the current map if necessary, the presents a load dialog and loads a new map if selected by the user.