FEditorFileUtils::LoadMap

Prompts the user to save the current map if necessary, the presents a load dialog and loads a new map if selected by the user.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static bool LoadMap()

Remarks

Prompts the user to save the current map if necessary, the presents a load dialog and loads a new map if selected by the user.

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