FEditorFileUtils::ResetLevelFilenames

Clears current level filename so that the user must SaveAs on next Save.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static void ResetLevelFilenames()

Remarks

Clears current level filename so that the user must SaveAs on next Save. Called by NewMap() after the contents of the map are cleared. Also called after loading a map template so that the template isn't overwritten.

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