FEditorFileUtils::SaveAssetsAs

Does a SaveAs for the specified assets.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static void SaveAssetsAs
(
    const TArray< UObject * > & Assets,
    TArray< UObject * > & OutSavedAssets
)

Remarks

Does a SaveAs for the specified assets.

Parameters

Parameter

Description

Assets

The collection of assets to save.

SavedAssets

The collection of corresponding saved assets (contains original asset if not resaved).

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