Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool SaveCurrentLevel()
Saves the active level, prompting the use for checkout if necessary.
true on success, False on fail