FEditorFileUtils::SaveCurrentLevel

Saves the active level, prompting the use for checkout if necessary.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static bool SaveCurrentLevel()

Remarks

Saves the active level, prompting the use for checkout if necessary.

Returns

true on success, False on fail

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