FEditorFileUtils::SaveLevelAs

Does a saveAs for the specified level. Does a saveAs for the specified level.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static bool SaveLevelAs
(
    ULevel * Level,
    FString * OutSavedFilename
)

Remarks

Does a saveAs for the specified level.

Does a saveAs for the specified level.

Returns

true if the world was saved.

Parameters

Parameter

Description

Level

The Level to be SaveAs'd.

OutSavedFilename

When returning true, this string will be set to the filename of the saved level.

InLevel

The level to be SaveAs'd.

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