FEditorFileUtils::SaveMapDataPackages

Saves packages which contain map data but are not map packages themselves.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static void SaveMapDataPackages
(
    UWorld * World,
    bool bCheckDirty
)

Remarks

Saves packages which contain map data but are not map packages themselves.

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