FEditorModeRegistry::CreateMode

Create a new instance of the mode registered under the specified ID

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h

Include

#include "EditorModeRegistry.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeRegistry.cpp

Syntax

TSharedPtr< FEdMode > CreateMode
(
    FEditorModeID ModeID,
    FEditorModeTools & Owner
)

Remarks

Create a new instance of the mode registered under the specified ID

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