Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
Include |
#include "EditorModeRegistry.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeRegistry.cpp |
TSharedPtr< FEdMode > CreateMode
(
FEditorModeID ModeID,
FEditorModeTools & Owner
)
Create a new instance of the mode registered under the specified ID