Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
Include |
#include "EditorModeRegistry.h" |
template<class T>
void RegisterMode
(
FEditorModeID ModeID,
FText Name,
FSlateIcon IconBrush,
bool bVisible,
int32 PriorityOrder
)
Registers an editor mode type. Typically called from a module's StartupModule() routine.
Parameter |
Description |
---|---|
ModeID |
ID of the mode to register |