Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void ActivateDefaultMode()
Activates the default modes defined by this class. Note that there can be more than one default mode, and this call will activate them all in sequence.