FEditorModeTools::BroadcastEditorModeIDChanged

Broadcasts the EditorModeIDChanged event

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Syntax

void BroadcastEditorModeIDChanged
(
    const FEditorModeID & ModeID,
    bool IsEnteringMode
)

Remarks

Broadcasts the EditorModeIDChanged event

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