Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool CapturedMouseMove
(
FEditorViewportClient * InViewportClient,
FViewport * InViewport,
int32 InMouseX,
int32 InMouseY
)
Notifies all active modes of captured mouse movement