FEditorModeTools::DestroyMode

Deactivate the mode and entirely purge it from memory. Used when a mode type is unregistered

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

void DestroyMode
(
    FEditorModeID InID
)

Remarks

Deactivate the mode and entirely purge it from memory. Used when a mode type is unregistered

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