| TBaseMulticastDelegate_TwoParams< void, FEdMode *, bool >
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
class FEditorModeChangedEvent : public TBaseMulticastDelegate_TwoParams< void, FEdMode *, bool >
Multicast delegate for OnModeEntered and OnModeExited callbacks.
First parameter: The editor mode that was changed Second parameter: True if entering the mode, or false if exiting the mode