Deprecated
Use GetActiveMode instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
FEdMode * FindMode
(
FEditorModeID InID
)
Returns the editor mode specified by the passed in ID