FEditorModeTools::GetActiveMode

Returns a pointer to an active mode specified by the passed in ID If the editor mode is not active, NULL is returned

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

FEdMode * GetActiveMode
(
    FEditorModeID InID
)

Remarks

Returns a pointer to an active mode specified by the passed in ID If the editor mode is not active, NULL is returned

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