FEditorModeTools::GetActiveTool

Returns the active tool of the passed in editor mode.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

const FModeTool * GetActiveTool
(
    FEditorModeID InID
) const

Remarks

Returns the active tool of the passed in editor mode. If the passed in editor mode is not active or the mode has no active tool, NULL is returned

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