Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
const FModeTool * GetActiveTool
(
FEditorModeID InID
) const
Returns the active tool of the passed in editor mode. If the passed in editor mode is not active or the mode has no active tool, NULL is returned