FEditorModeTools::GetPivotForOrbit

Get a pivot point specified by any active modes around which the camera should orbit

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

bool GetPivotForOrbit
(
    FVector & OutPivot
) const

Remarks

Get a pivot point specified by any active modes around which the camera should orbit

Returns

true if a custom pivot point was specified, false otherwise.

Parameters

Parameter

Description

OutPivot

The custom pivot point returned by the mode/tool

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