Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
Get a pivot point specified by any active modes around which the camera should orbit
true if a custom pivot point was specified, false otherwise.
Parameter |
Description |
---|---|
OutPivot |
The custom pivot point returned by the mode/tool |