FEditorModeTools::GetSelectedObjects

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MacOS
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Override Hierarchy

FEditorModeTools::GetSelectedObjects()

FAssetEditorModeManager::GetSelectedObjects()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

virtual USelection * GetSelectedObjects() const

Returns

the set of selected non-actor objects.

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