Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
bool InputKey
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
FKey Key,
EInputEvent Event
)
Notifies all active modes of keyboard input