Deprecated
Please use the version of JumpToBookmark that accepts a Shared Pointer to FBookmarkBaseJumpToSettings.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include |
#include "EditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
void JumpToBookmark
(
uint32 InIndex,
bool bShouldRestoreLevelVisibility,
FEditorViewportClient * InViewportClient
)
Activates a bookmark from the list.
Retrieves a bookmark from the list.
Parameter |
Description |
---|---|
InIndex |
Index of the bookmark to set. |
Set |
to true to restore the visibility of any streaming levels. |
InViewportClient |
Level editor viewport client used to reference the world which owns the bookmark. |