FEditorModeTools::PostRedo

Signal that client should run any PostRedo code

Windows
MacOS
Linux

Override Hierarchy

FEditorUndoClient::PostRedo()

FEditorModeTools::PostRedo()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

virtual void PostRedo
(
    bool bSuccess
)

Remarks

Signal that client should run any PostRedo code

Parameters

Parameter

Description

bSuccess

If true than redo succeeded, false if redo failed

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