FEditorModeTools::PostUndo

Begin [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient).

Windows
MacOS
Linux

Override Hierarchy

FEditorUndoClient::PostUndo()

FEditorModeTools::PostUndo()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

virtual void PostUndo
(
    bool bSuccess
)

Remarks

Calls PostUndo on all active modes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss