FEditorModeTools::Render

Renders all active modes

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h

Include

#include "EditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp

Syntax

void Render
(
    const FSceneView * InView,
    FViewport * Viewport,
    FPrimitiveDrawInterface * PDI
)

Remarks

Renders all active modes

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