FEditorViewportClient::AllowsCinematicControl

Returns true if the viewport is allowed to be possessed for previewing cinematic sequences or keyframe animations

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

bool AllowsCinematicControl() const

Remarks

Returns true if the viewport is allowed to be possessed for previewing cinematic sequences or keyframe animations

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