FEditorViewportClient::CalcViewRotationMatrix

Computes a matrix to use for viewport location and rotation

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

virtual FMatrix CalcViewRotationMatrix
(
    const FRotator & InViewRotation
) const

Remarks

Computes a matrix to use for viewport location and rotation

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