FEditorViewportClient::CapturedMouseMove

Called when the mouse is moved while a window input capture is in effect

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

virtual void CapturedMouseMove
(
    FViewport * InViewport,
    int32 InMouseX,
    int32 InMouseY
)

Remarks

Called when the mouse is moved while a window input capture is in effect

Parameters

Parameter

Description

InViewport

Viewport that captured the mouse input

InMouseX

New mouse cursor X coordinate

InMouseY

New mouse cursor Y coordinate

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss