FEditorViewportClient::ChangeRayTracingDebugVisualizationMode

Changes the ray tracing debug visualization mode for this viewport

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void ChangeRayTracingDebugVisualizationMode
(
    FName InName
)

Remarks

Changes the ray tracing debug visualization mode for this viewport

Parameters

Parameter

Description

InName

The ID of the required ray tracing debug visualization mode

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