FEditorViewportClient::DestroyDropPreviewActors

If dragging an actor for placement, this function destroys the actor.

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::DestroyDropPreviewActors()

FLevelEditorViewportClient::DestroyDropPreviewActors()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

virtual void DestroyDropPreviewActors()

Remarks

If dragging an actor for placement, this function destroys the actor.

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